Improved shooting mechanic and environment
After a few testing sessions, I felt that something was wrong with the aiming of the projectile. The projectile always seemed to shoot at a trajectory just behind where the mouse was pointing. After taking a day off, the solution occurred to me. The projectile was not in the car's frame of reference. From the frame of reference of the camera moving forward at 50 m/s , the projectile seemed to be moving 50 m/s behind the correct trajectory. This issue has been repaired.
Also, my co-student at UCI Amen Wondwosen just improved the track to make checkpoints visible to the player. This way, player's will hopefully understand when and why they get a "pity boost". Thanks, Amen!
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Fury Road
Match up with players across the world and duke it out in this thrilling racing game!
Status | In development |
Author | CodeyHuntting |
Genre | Racing |
Tags | 3D, Multiplayer |
More posts
- Window is now resizableMar 16, 2022
- Changed controls to work well with controllerMar 10, 2022
- Can now shoot using the mouse pointerMar 04, 2022
- Simple bug fixesFeb 24, 2022
- Player crashingFeb 24, 2022
- Added a Pity Boost FeatureFeb 16, 2022
- Network Sync of Particles and AudioFeb 10, 2022
- Release of a wonderful school project!Jun 12, 2021
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